ldhmrgithub

ldhmr / desktop apps

Small tools for footage you don’t want to lose.

Copy camera cards and prove every copy, make awkward video behave in your editor, and see what is really inside a media file. For Windows, macOS and Linux; your files stay on your computer.

LDHMR / APPS3 apps
offloadBasaltsoon
footageSlatesoon
inspectionQuartzsoon
WINDOWS / MACOS / LINUXNO TRACKING
the apps

01 / premise

Footage is the one part of a project you can’t make again. Cards get formatted, drives fail, and an editor quietly misreads a phone clip until the cut drifts.

So these apps check their own work, say plainly what they don’t know, and keep every file on your own machine.

02 / desktop apps

Tools you can own.

Windows, macOS and Linux. Buy once, use on three computers, keep every file on your own machine. pricing · free trials

A—01offload

Copy camera cards to your drives, verified.

every copy verifiedseveral drives at oncefind any clip

€29.99one-time · 14-day trial · includes quartz

details →
A—02footage

Make footage behave in your editor.

vfr and cadence fixesedit-ready mastersverified copies

€34.99one-time · 14-day trial · includes quartz

details →
A—03inspection

Understand what is inside a media file.

picture and plain wordsframe checkcopy without location

€8.99one-time · 7-day trial

details →
A—04bundle

All three apps

Basalt, Slate and Quartz on one license.

€54one-time · €64.98 separately

pricing →

03 / defaults

A

Keep the source.

Originals are never changed. Copies, conversions and reports are new files, so the source is always there to go back to.

B

Make it legible.

A tool should explain its state, its assumptions and what it does not know.

C

Stay on your machine.

No account, no analytics, no uploads. Your footage and reports stay on your own drives.

04 / ldhmr

Made by one person.

ldhmr is the name Luis Lindhammer makes software under. Every app here is built, tested and supported by the same person, so a mail to support reaches whoever wrote the code.

Music, video essays and the rest of the work live on ldhmr.com.